HIS Magnum // Cloning facility
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Quantum Tunnel Rat v1.0
* This build is inspired by the excellent "Here Comes the Money!" Marika build.
* The focus is on playing long turns in stealth mode to reduce calorie consumption and be able to loot, open doors, change weapons, eat for free and make triggered talents last as long as possible.
* Ideally the enemies will never get to act so long as you have enough food.
* Reveal hidden enemy to trigger Caution -> Use Mujtahid’s Fast -> the other perks will trigger when you start fighting and last until you run out of food.
* The build is weapon agnostic, ranged and melee both work well. Don't use laser sights though as the build relies on doing crits with every hit.
* Do try not to make things explode as the fire won't go out until your turn is over (a fire extinguisher is nice to bring along just in case!).
* You also want to be careful about invulnerable Quasimorphs spawning in as you won't be able to deal with them until you reach 0 satiety.
* For Gene-modding I would focus on HP (just to be safe). Extra satiety is nice but not really needed.
* You can pick any weapon you like.
* If you can get the chip for it, the Enigma is easy to mass produce and mod for extra damage. Take a bunch on missions and just recycle the ones that wear out.
* Of course you will find a lot of weapons and ammo on missions so you'll always have something to use.
* Disclaimer, I need to test to see if this works!
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* Marika is nice to generate extra loot.
* Jacques has best ranged damage output and action efficiency.
* Jan is good for more damage and better melee.
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Thrift means more food, weapons and ammo to fuel your one turn killing spree!
Ranger is also very good here for pure damage output, kill the aware enemies first and the rest won't get armour.
Tactical Reload is also great to increase action efficiency.
Perks · showing Legend rank
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Core. Triggers once and lasts as long as you have food to eat.
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Core. Triggers once and lasts as long as you have food to eat.
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Core. Keep this to generate more food, weapons and ammo.
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Core. Triggers once and lasts as long as you have food to eat.
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Core. Allows more uses of Mujtahid’s Fast during a mission.
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Flex pick:
* Training is great for reduced movement cost to save on food. I need to test if this is worthwhile when pact is active.
* Last Bullet, Dismantler, Spray and Pray are also pretty nice here.
* Terminator is nice to save food if you use weapon with long reload times.
* I need to test to see if Carnage works for melee and if the extra crit % from Precise Shot for ranged make any difference.
* Tactical Camouflage may also be useful with Jan's Talent.
Pact
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Core. Picked talents are designed to last for one very long turn!