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Laksha's pain clinic - 30hp a turn with no meds (212% chance to receive wounds)

Game StageEarly GameMid Game

With a handful of specific cybernetics this regen "tank" build can easily reach 50 hp a turn. Regen math is as follows: +7 passive from Tissue Regenerator and Spider Joint, +16 conditional from Berserkgang (2 turns CD) & Field Medic (4 turn CD*) that's 20 HP/turn 5 more than a first aid kit. It's 30 hp/turn with the +50% regen from Bioplastic Blood Vessels and if you also activate Autoinjector it's 54 hp a turn. Now to healing items as an example: The Simple Medkits has 100% chance to heal all wounds (a rag is 80%) and an extra 23hp a turn for a total of 77hp a turn max. It works with well with both Mirza and Laksha. Reason are listed in the cybernetics page. You will get wounds. Honestly, sometimes 3 wounds a turn, but that's good! It's what we need for the regen to activate & the wounds are not an issue if you are managing your CDs and pacts well. On the note of wounds eventually replacing pressure points with death over chains or some kind %dmg perk is ideal. Pros: Regens 30hp a turn, farms implants >55%, good pain management, morphine heals at 85% & basic med-kits 100%, gains accuracy while sprinting, gun agnostic if replacing pressure points, does not need to eat. Cons: Shock status is scary, lots of wound & addiction management, large hp swings with if CDs get too out of sync with combat, untested in TL8, no +dmg perks, starved for vest slots

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Mirza Aishatu
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Can be swapped entirely with Mirza for her Slow Metabolism, but you lose the 25+% to implant extraction

Perks · showing Legend rank

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This will fully heal any wound as it's paired with both First Aid and Medical Interface
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Mandatory for comfortable play.
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Between this and Giant Hand and Cyber Heart, pain is rarely an issue.
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Great synergy with morphine, nanostims, but especially kosmos and bloodbags. Great accessible dmg reduction and stacks with Sidhe Chainmail
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lvl 4 gains accuracy while sprinting with Magnetic Stabilizer
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Death over Chains, or some +% damage perk of choice like Vicious Symbiosis for Laksha Saminath

Pact

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This pact feels best in slot. It enables the space needed for the Self-healing and Berserkgang to cool down. Can be used preemptively in a fight. any barron transformation works too

RT-2 // Build manifest

Laksha's pain clinic - 30hp a turn with no meds (212% chance to receive wounds) — Quasimorph build

Laksha Saminath // Valkyrie Squad // Course Miltex

Mercenary
Laksha Saminath
Base class
Valkyrie Squad
Talent
Field Medic
Perks
Self-healing, First Aid, Berserkgang, Duty Shift, Athletics, Pressure Points
Pact
Sidhe Chainmail
Primary weapon
Course Miltex
Cybernetics
Giant Hand, Medical Interface, Tissue Regenerator, Rubberized Leg, Spider Joint, Magnetic Stabilizer, Autoinjector, Rubberized Leg, Bioplastic Blood Vessels, Giant Hand
Game stage
Early game, Mid game