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Hannah Reich's Blitzkrieg

Game StageEarly GameMid GameLate Game

This build uses high AP and dodge values to tackle every challenge the game has to offer. The only downside is that it is hard connected to a single clone and that you need some gear, but doing correctly you can slowly grow into the build from the start. Everyone who does theory-crafting knows that percentual damage reduce or evasion becomes stronger and stronger the more you have. Someone with 50% evasion is able to withstand 2 times of his effective HP on average. Someone with 90% evasion is able to withstand 10 times of his effective HP on average and someone with 95% evasion is able to withstand 20 times of his effective HP on average. Of course this is on average, since we are talking about evasion and not resistance, so in the end, when all shit fails you still need enough HP to not get one-shot and you need to spend AP wisely to either kill your enemies fast enough or stack dodge to 95%, In Theory you can use all kind of weapons, but I think of this build as a melee build with a small range weapon for certain situations. When cybernetic sexdoll fascist Hannah enters the room, she also will be the only one leaving it in one piece, so use a blade and a secondary a small arm or shotgun with low weight.

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Her Stats, especially HP and Pain are really bad, you need to upgrade it into territory of not being onshot when shit hits the fan.
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Her talent is mandatory, depending on the situation you get 10%-50% dodge. Try to be on cap always and sometimes it is better to reposition and stay at 95% dodge rather than sitting at 80% and having one less enemy in the room.

Perks · showing Legend rank

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Strongest perk together with her personal trait when used correctly. It simply gives you about 80% dodge when you take two steps into your enemy. Together with other traits and implants you can overcome the 20-30kg weight that takes away 40-60% Dodge. Be mindful when it is on cooldown and enemies come for you from all sides.
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Best Accuracy perk as it negates the malus while running, which you do all the time while fighting and does not pin you on one category of weapons.
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Important to bolster the dodge to 95% depending on gear, When you have more than 6 implants switch it for cyber compability.
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Depending on your weapon of choice and if you play melee or range, this perk is important or can simply switched for whatever you like ranging from 80HP over Oh-Shit-buttons to special weapon perks. Despite its name especially for knives you don't need this talent, You can even switch it for more attacks. When you use a blade, I recommend you keep it.
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Best AP perk with your dodge turning your defensive mechanic into offensive capability, it also gives you the ability to move more which turns on the cycle: Move = Dodge = AP = Move.
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When you play melee this perk is very important as it gives you more AP to switch between targets, as you need to more between enemies rather than corner-camp with a gun. But when you do not want to play melee this perk is s free slot for ammo of your choice.

Pact

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Any Pact

No specific pact synergy for this build -- reforge or use whatever is available.

Use whatever you like, either use an oh shit button, when you are overwhelmed by enemies or if you have problems dealing with a baron, use a nuke pact.

RT-2 // Build manifest

Hannah Reich's Blitzkrieg — Quasimorph build

Hannah Reich · Eclipse Blades · Starblade

Mercenary
Hannah Reich
Base class
Eclipse Blades
Talent
Agile
Perks
Blurred Silhouette, Athletics, Combat Reflexes, Knife Fight, Assault Reflex, Carnage
Pact
Any Pact
Primary weapon
Starblade
Secondary weapon
ASP-Wader
Cybernetics
Rubberized Arm, Tremor Module, Frame, Superdermal Layer, Rubberized Leg, Thermal Absorber, Rubberized Head, Auditory Amplifier, Rubberized Servo, Magnetic Stabilizer, Rubberized Controller, Rib Reinforcement, Rubberized Leg, Speed Drive, Bio-Boosters, Rubberized Arm, Kinetic Buffer
Game stage
Early game, Mid game, Late game