HIS Magnum // Cloning facility
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Stealth early game pistol
Early- to mid-game build. The build is focused on stealth play, so enemies never even know you were there.
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We mostly use pistols, so Niko is a perfect pick. You can spare 4–5 Genome on his HP; it would help, but we should never be hit in the first place
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We want this perk. You can pick another agent and genome it to him. Dreamer and Ranger are interesting picks to consider, especially Ranger. It could potentially help you deal with heavily armored enemies. Someone would need to do the math on what deals more damage, as Shooter with Agent Training causes accuracy overflow → crit chance → extra crit damage from Shooter
Perks · showing Legend rank
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We really want Agent Training somewhere in this class. Cybercompatibility and Cyberpsychosis are the first to go, as they are mostly useless in the early game. Class modding is so cheap that I consider it early-game
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Damage falloff combined with the Shooter perk and Agent Training turns an early-game pistol into a nasty sniper. You can one-shot most enemies from the early game through the mid-game.
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We mostly use this ammo, so it’s a nice buff
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Actually an amazing perk. Combined with silencers, it works extremely well because enemies have very low vision range in the early game. Just stay 5–6 tiles away from them, and as long as you kill your target in one turn with a silencer, they won’t chase you; they’ll just stand there doing nothing. This perk stops enemies from magically knowing where you are, just like silencers, but for 3 turns if you fuck up—for example, if you run into an enemy’s line of sight or fail to kill your target in a single turn.
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Free slot, but this can help you get out of sticky situations. Consider putting Marauder somewhere. Most of our runs are just to get items, and Marauder triples our loot, so one run yields as much as three normal runs.
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You can put whatever you want here. Alternatively, put some active implants on yourself and leave this in. Muffled could work in this build, but I’m not sure exactly what it does. I think it has an 80% chance to make any weapon silenced, so if we already use silencers, Muffled is useless.
Pact
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IDK, pacts suck. Mostly gimmicky effects in exchange for big downgrades. Faris Tempo is good, but I would only use it if you have ship Bane reduction after the mission.